thoughts on mmolb
Posted 2025-08-19i like mmolb. it's a pretty fun website where you watch simulated baseball games. if that sounds familiar it did start off as a riff on blaseball. but now you've also got your own personal team of guys (gender neutral) to manage. ngl the game does kind of have a bit of the stank of engagement mechanics but like. it is fun to see your own specific guys play baseball and get better from the boosts you give em. my team's the San Diego Shadow Sharks!
the sim is very in-depth - defense is real, among other things - and the strategic interest is really there. at this point danny (the game's solo dev) has given us what all the individual attributes do on a high level (like Cunning is the stat that increases your player's chance to get hit by pitches, Discipline is plate discipline where you lay off on pitches thrown outside the zone, etc) but these are still things that you have to think about in conjunction with each other and based on a goal you have in mind, and attributes themselves don't really say too much about their actual performance statistics.
like my 2B Katie Marques has nearly 7 stars of Contact but her on-base percentage kinda stinks. presumably because she's actually making contact with the ball no matter what, thus some of that contact is Bad, actually and leads to outs. i rolled a Lesser Boon (all of them rn give some kinda set of multipliers that encourange a specific "shape", making some attributes multiplicatively stronger/weaker) that actually cuts her Contact down to 70% in exchange for 1.3 times more Vision and Discipline, the stats about hitting things in the zone and laying off things outside the zone, respectively; so that's pretty good i think
this season (season 5) danny's introduced Greater Boons, too! which are a lil more in line with what i liked about blaseball mechanically. weird stuff like making your pitcher slightly better the more runs scored against them, or a batter getting 100% more Wisdom when the count is specifically 3-2. that being said i am glad this game is very intentionally going slow and steady with the weirder stuff to make development more sustainable. while it does feel like it's a lil kinda same-y now that it's been a few months and everything is kind of symmetrically designed i'm sure it'll get to a point where every game has something interesting for the players to deal with